![]() The training sections are less bloated and humdrum than in A New Beginning. In these he also shows off a new time-slowing ability, something of an oversubscribed feature these days if truth be told, though nevertheless useful in some fights and for tackling moving platforms. For the sake of gameplay development, he has conveniently lost his breath abilities from the last game and has to rediscover them at various points via a set of dream scenarios. It emerges the Ape King is trying to resurrect the spectacularly unoriginally named Dark Master, and that means trouble for our pint-sized purple protagonist. Before he can celebrate, things start looking ominous. Things kick off with Spyro reliving the conclusion of the previous game, as he defeats and then rescues dragonette Cynder. The Eternal Night is poorly programmed, severely repetitive and at times horribly frustrating there’s barely a glimmer of enjoyment to be had from it. ![]() However, Krome Studios have taken a sizeable step backwards from their lukewarm starter. A New Beginning (the first L o S venture) was lacklustre, yet still showcased some encouraging concepts that could have revitalised the dragon’s fortunes. ![]() Nevertheless, Spyro’s fall has been simply cosmic. With series creators Insomniac jumping ship after the original trilogy, expectations cooled somewhat. ![]() The Eternal Night proves an entirely prophetic name for what is undoubtedly Spyro’s darkest hour in gaming. ![]()
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